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Thread Contributor: TakvoriExcavation TNT for projects
Takvori
Member
Joined: Mar 2019
Posts: 43

Reputation: 10
#1
05-30-2020, 05:16 PM
We all know it mining areas to be able to build there etc. But sometimes it goes beyond the basic idea of just a room with chests and becomes massive projects like maby a goblin cavern/Dwarven City. which the size of mining that takes forever basically especially with the limiting factor of haste on atlas. So you'd say worldedit would be the best fix for this but ofcourse impossible to just pay like 10k gems for a worldedit as the elders have enough on their mind. So my proposition would be a tnt block that breaks more blocks around it (it's only useable in your town) and would lighten the grindy ness of mining massive holes. And since only leadership can toggle destruction in towns it seems fairly safe to be used.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
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BrickStormSix
New Member
Joined: Mar 2020
Posts: 5

Reputation: 0
#2
05-30-2020, 05:18 PM
i like this idea. it removes some of the grind of mining out a underground city/area. would be useful for bunkers and whatnot as well.
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Aid711
Member
Joined: Jan 2020
Posts: 41

Reputation: 5
#3
05-31-2020, 09:56 AM
(05-30-2020, 05:16 PM)Takvori Wrote: We all know it mining areas to be able to build there etc. But sometimes it goes beyond the basic idea of just a room with chests and becomes massive projects like maby a goblin cavern/Dwarven City. which the size of mining that takes forever basically especially with the limiting factor of haste on atlas. So you'd say worldedit would be the best fix for this but ofcourse impossible to just pay like 10k gems for a worldedit as the elders have enough on their mind. So my proposition would be a tnt block that breaks more blocks around it (it's only useable in your town) and would lighten the grindy ness of mining massive holes. And since only leadership can toggle destruction in towns it seems fairly safe to be used.
IMO it shouldn't drop the items so that there's a trade-off, but it should also be cheap.
The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. - Sun Tzu
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Takvori
Member
Joined: Mar 2019
Posts: 43

Reputation: 10
#4
06-01-2020, 07:07 AM
(05-31-2020, 09:56 AM)Aid711 Wrote:
(05-30-2020, 05:16 PM)Takvori Wrote: We all know it mining areas to be able to build there etc. But sometimes it goes beyond the basic idea of just a room with chests and becomes massive projects like maby a goblin cavern/Dwarven City. which the size of mining that takes forever basically especially with the limiting factor of haste on atlas. So you'd say worldedit would be the best fix for this but ofcourse impossible to just pay like 10k gems for a worldedit as the elders have enough on their mind. So my proposition would be a tnt block that breaks more blocks around it (it's only useable in your town) and would lighten the grindy ness of mining massive holes. And since only leadership can toggle destruction in towns it seems fairly safe to be used.
IMO it shouldn't drop the items so that there's a trade-off, but it should also be cheap.

Yeah so i would say be the same as regular tnt with a bigger blast radius and that it just destroys most if not all blocks dropped, be cheap and be able to destroy cobble since alot of natural caves exist of cobble blocks.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
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