Thread Contributor: burriBlotherian Law, 139th day of Lakeshire 420 ACE
#1
Blotherian Law
139th day of Lakeshire 420 ACE



Section 1, Laws

1) Inactivity for prolonged period of time without contacting the government first, will result in seizure of any land, and any items found in the land. When this happens, the person in question will be demoted to Peasant. 

2) In times of war, all citizens must respond to a call to arms. Citizens will be able to buy Weapons and Armour from the government. Citizens have the right to keep any loot gained during war, unless it is a special item like a guard tower or war camp.

3) Betraying our nation, by giving away smeltery, tannery, fletching recipes or any other secrets, will result in banishment from our Kingdom. Betraying our nation in a way that doesn't involve knowledge, like aiding enemies during a siege, is against the server rules.

4) Griefing, stealing or cheating will result in server administrators being contacted.

5) The Kingdom follows a hierarchy structure. Being active within the Kingdom will allow you to advance up the hierarchy.

6) Nobles and Lords are allowed to make new towns, but only when both the King and General have agreed.

7) Lords may not take money from the Kingdom's coffers without permission from either the King or General.

8) Townsfolk may only be promoted to Noble when all the current Nobles have agreed, and have the permission from the General or King. Nobles can only be promoted to Lord when all the current Lords have agreed, and have permission from the General or King.

9) Townsfolk must be fairly paid for work and resources sold to the Nobles, Lords or Government.

10) Citizens are encouraged to research smeltery and tannery recipes and will be rewarded heavily for discoveries.

11) Plots and Land within the Kingdom can be sold to Peasants, allowing them to become a Townsfolk.

12) All buildings  must be a 'similar' theme to  your town's capitol building. Failure to do this will result in the building being removed.

13) Nobles, Lords and the Government may invite potential citizens to the Kingdom as Peasants. They may only be promoted to Townsfolk when they have finished the smeltery or tannery quest and have acquired enough money to own land within on of our towns.

14) Members of our nation are encouraged to point friends in the right direction  to join us. A reward will be given for each person they sucsessfully recruit, but only if they are active players.

15) Always shut doors after using them. It is a major breach of security to leave doors open.

16) Do not leave floating trees near our towns. Always replant trees after destroying them.

17) Do not ruin the landscape around our towns. Always try and improve it.

18) Only Lords, the General and the King are allowed to place Guard Towers, Sentinels and War Camps.  


19) Townsfolk must not terraform without permission from a Noble or higher, unless it is to improve the landscape.

20) Townsfolk must not build outside of their plots/designated area without permission from a Noble or higher.

21) Everyone must replant crop farms after harvesting. Everyone must rebreed animal farms after slaughtering.

22) There may only be 1 town per 1 Noble and 1 Lord. Each town can only have 1 Noble and 1 Lord.

Not all laws are listed here, use common sense, laws listed here are not set in stone.

Section 2, Kingdom group definitions

Peasant
 The default group, someone who has not yet finished the smeltery or tannery quest and doesn't own land within our Kingdom.


Townsfolk
Given to Peasants who have finished the smithery or tannery quest and has bought land within our Kingdom.


Noble
Allows the ability to found and run towns within our Kingdom. The group of Noble is given to townsfolk who are active within the Kingdom and who have proved themselves to be valuable to us.


Lord
Given to Nobles who have advanced their town and gained power within the Kingdom. Lords are allowed to attend government meetings, and serve as a voice for towns and nobles.


General
Second in command before the King, the General helps run the Kingdom. All laws passed must be approved by both the King and General, after the General has met with the government to decide what laws to pass.


King
The King can create laws, but only with the approval of the General. The General must meet with the government to decide what laws to pass, including diplomatic actions.
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#2
For rule 3, there were amends made to that. Since we can't exactly remove "knowledge" from someone's brain, it's too difficult to moderate someone stealing your recipes, therefore it isn't against the rules. It is highly recommended you keep recipes only to people you thoroughly trust or to yourself, and distribute the items you need to by making them yourself.
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#3
(04-22-2018, 03:06 PM)Asymphir Wrote: For rule 3, there were amends made to that. Since we can't exactly remove "knowledge" from someone's brain, it's too difficult to moderate someone stealing your recipes, therefore it isn't against the rules. It is highly recommended you keep recipes only to people you thoroughly trust or to yourself, and distribute the items you need to by making them yourself.

Where is the most updated list of server rules? Can't find any with that amendment
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#4
(04-22-2018, 03:16 PM)burri Wrote:
(04-22-2018, 03:06 PM)Asymphir Wrote: For rule 3, there were amends made to that. Since we can't exactly remove "knowledge" from someone's brain, it's too difficult to moderate someone stealing your recipes, therefore it isn't against the rules. It is highly recommended you keep recipes only to people you thoroughly trust or to yourself, and distribute the items you need to by making them yourself.

Where is the most updated list of server rules? Can't find any with that amendment

It was decided and put into the state of the server we had a few weeks back, but it was never actually specified in the rules. Feel free to throw that into suggestions for the elders to revise and see if they'll just include a warning in the rules for it.
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